Kuchiyose no Jutsu – BLOG ENTRY!
I thought it might be fun to compare the 3 Sannin ninja cards in the Naruto TCG from Bandai (and partially Cardhaus). Of course, I can’t write a full article on all these cards without splitting them up into the different aspects of these cards. Each week I’ll post a new aspect of these cards to look over. But this week, I will look over summoning.
What you use:

Snake: Snake have the best support when it comes to summoning jutsu…but that can be argued since you can toad-summon turn 0 if you get a good enough hand…Still you can’t look over the fact that any Jonin can use their Jutsu (I’m tempted to use the turn 3 water satoosa who can only block with this Jutsu…) AND it doesn’t look at entrance cost. Amazing. Only backdraw is the snake has the be the head ninja…of course given the stats of snakes there’s very little reason to not want to be head…


Toad: So the toads tie in support with the snakes if you look at their summoning Jutsu. They have 2 different Jutsu to choose from, their jutsu can be used by 3 different Ninja (One being turn 0-1; they can also be used by the actual Toads, but you most likely will have to use a card that negates their text before they can use these Jutsu). They can summon without looking at turn cost, but not as well as snakes (and only from your hand). Personally I prefer the rare summon, since turn cost isn’t a big factor with toads. Only problem: its a rare!

Slug: The worst of the three summons…I really hope they reprint a new Slug Summoning Jutsu. This has the worst of all worlds: you have to have a specific ninja out (at least you can run 6 Tsunade in your deck thanks to the Fifth Hokage). So like the Toad jutsu it requires you run specific ninja. It also looks at the turn counter. Plus the turn marker has to be dead on. And it requires hand cost to be paid!? Why did they give this card so many flaws? Obviously its because Slugs are the strongest…or so you would think *snickers*. The saddest part of all is this was the LAST of the three summons to be made. You think Bandai would have looked at this and gone “wait…maybe we shouldn’t not only make this the least desireable of the three summon jutsu, but at least not give it an extra flaw.” I wish I could have been a fly on the wall during that meeting.
What you Get:


Snake: So snakes get 1 “boss snake”, and 1 “teen snake”. Manda has a huge backdraw, so unless you use Orochimaru [Reconnaissance] and Immortality Jutsu, don’t expect to get this guy out until turn 5 or 6. When you do, he’s a beast (your team will have a power of about 12-13 given orochimaru’s normal support). Of course, he starts eating your other Ninja after a while…that can get pretty annoying. Giant snake on the other hand is a nice card. I wish he was “non-unique” like ANBU, but we can’t wish for everything *shrugs*. Either way, the fact he can be played in response to a pesky Jutsu targetting your head ninja means your Jonin with Summoning Jutsu are always safe. Plus, if he dies you can always summon him back since he returns to the Bottom of the deck (as opposed to katsuyu). Overall, two decent cards (but nothing to write home about).







Toad: Once again recieving the most support (mostly due to having the most air time on the anime), the Toads have 3 bosses, 2 teens and 3 minors.
Minor: The minors are the reason Frogs rule the “What you Get” competition. Having a Turn 0 ensures more early table presence. Which is good. Having a turn 0 that can potentially summon if your opponent uses the more and more often used Shikamaru Nara [Formation] is even better. Throw in the fact they lower the entrance cost of your high level toads, and its obvious why “Toad Decks” were at least a Tier 4 or 5 meta pre-”The Chosen”.
Notice though that I said there were 3 minors. And that I said this was pre-”The Chosen”. The 3rd minor has not been put up by Bandai yet, but his stats are as followed:
Wow. Amazing. So now if you get early battle rewards (easy to do as lightning given the high powered turn 0s like Naruto, Lee and Idate Morino, the Wasabi Runner. And 2 battle rewards for a potential 9/0 that ignores the 1 ninja per turn restriction, has no hand cost and ignores turn! Imagine getting that turn 2 or 3…of course if your opponent just uses Sexy Garaa or Over 9,000 your Gamabunta will disappear faster then you can say “I pass my priority”.
Teens: Frogs easily have the best “Teens” as well. They have the only pre-Boss summon with support (good in a lightning deck that frequently lacks such things), and a teen that, unlike the snakes, has stats while injured. Sure he is +1 turn cost…but that’s why we have Gamatatsu.
Boss: Gamabunta. The big guy. Ok, so he’s a 9 attack power. That’s good. His injured stats aren’t quite as good as manda, but he can use his own summon jutsu for that support frog if he needs it. The first two Gama are unfortunately…rather crappy. There’s so many ways to lower his turn cost, there’s no need to play a turn cost 5 unless your looking for a turn 1 gama that doesn’t require you to drop battle rewards. And the ability to not get hit by opponent’s ninja effects that remove him from play makes the turn 8, despite his high turn counter, my favorite. However, if your using one of the MANY platoons (ok, about 3…and there should be a new one in the set after chosen…), the turn 5 is the way to go. The turn 7 one is rather…lame. Needing Jiraiya out ensures your at turn 5 or 6 anyhow (maybe 3 if you got a really good hand), negating the usefulness of his second effect. Plus if your playing against a slug or snake user, they won’t have their snakes or slugs out until turn 5 or 6 anyhow.

Slugs: Poor females in this card game treated worse than female characters in…well Naruto. The slugs only get 1 summon. Which shouldn’t be too much of a problem since you can’t use their jutsu before turn 6 anyhow. But it is nice that they gave Katsuyu support. 13 team power nice. And the fact she can attack without Tsunade in play assures that even if they defeat your Sanin, you’ll still have that 8 value slug to deal with. And thanks to the new Shizune [Intensive Care], if Tsunade dies you should be able to get her back semi-quickly (in case Katsuyu dies and you want to bring her back, of course). Having 0/4 support injured is very nice as well…not as nice some may say than the 7 power of the above summons, but Air has always been support based anyways. Personally I’m mad that Bandai made Katsuyu turn 7 and not turn 6. Sure Tsunade is turn 6 (without Konohamaru), but using Tonton [pet] to get out Katsuyu and Tsunade on the same turn would be oh so much fun. I hope Bandai makes the other slugs soon…even if they are un-named, that didn’t stop “Gama” and “Ninja Toad” up there…besides, you could make them somehow “meld” into Katsuyu…that’d be neat flavor in my opinion (see the end of the article for the custom cards).
What They Can Do:

Snake: The snake only has one jutsu…its good, don’t get me wrong. Very solid; but every one of the summons has these “Pay 2 to do 2″ kind of Jutsu. What makes this card so good is the new Orochimaru can use this Jutsu…a turn 6 with no drawbacks that can do 2 Water for 2 damage…but this is looking into the Sanin Jutsu so…yeah…


Toads: The toads have the Standard 2 for 2 damage jutsu…but what’s this? +7 attack for 1 Lightening! That’s the cincher that makes toads the “winners” of the “What they can do” contest. Sure your toad shouldd be big enough to deal with your enemies…but this ensures that they are REALLY big enough. They also have “Bringing Down the House Jutsu”, which lets you pay 1 lightening to injure an animal or snake card. But honestly…that’s a side-deck card at best (against Kiba and Snake decks). Although, amusingly enough, it can take down The Nine-Tailed Fox Spirit. Why did the Fourth have to sacrifice himself to seal away the Fox? Seems like Gamabunta could have done it without his help…
Oh, but lets not forget their fire Jutsu…

Yeah, that’s right. Destroys every enemy ninja. 2 Battle rewards please. Well, ok, not outiright destroy. But unless your opponent is playing Air (for Shizune, Garaa, some prevention cards, etc…) or some other defense-against-direct-damage (Neji save me!), your shit outta luck.


Errata: Division requires and targets “Katsuyu”, not “Tunade”*
Slugs: For once the slugs aren’t last place! They are…second? Ok, well the 2 for 2 is good. And technically having another jutsu is better than not (options=good). But…negating damage? This card would be amazing if it could respond to ninja effects (take THAT Sexy Garaa…). But that’s the problem with Division. Sure its stops direct damage Jutsu (like the other summons Jutsu or Suicidal Action), but it only protects that ninja (so against Toad Firebombs, your other ninja are still dead), and your playing a TSUNADE DECK. Tsunade is Medical and has some of the best Healing Jutsu in the game. And even if your Katsuyu was going to die, its not like your going to miss her for long–she goes back to your HAND! This card has some uses, but without the ability to stop most ninja effects (due to the priority issue reguarding the timing of ninja effects that is still not clarified very well on the bandai forums). I personally think it needs an errata, since otherwise your Katsuyu is still affected by US-Formation Chouji + Shikamaru, or the substantially easier to use Gaara of the Desert [Tragic Name]. See the custom card section at the bottom for more.
*The misprint in early divisions makes me grin though. Images of thousands of tiny tsunades jumping around…heehee.
Who They Can Group With:
Snakes: There are no “Snake” platoons as of this moment.



Ok, these platoons make me laugh very hard. Mostly because the one on the left: that was released AFTER the one on the right. Why: I’ll never know. Only rarely will you want to flip a coin instead of discard a chakra…and if your playing toads, you should have another oil out anyways. Of course “Role Reversal” isn’t valid: so if he’s injured, he can attack each turn without Chakra, Oil or Flips. Which is neat. But the second platoon is much better. The platoon can still be hit by Sexy-Garaa though…
I personally don’t know if you can platoon a platoon. I don’t think so…but if you know the answer, please comment here and I’ll update my blog.
There is one more platoon that, for many, “makes” the toad deck viable in the next meta:
Naruto uzumaki and gamakichi
Lightning/wind
Turn:1
hand:0
Healthy:2/0
Injured:4/0
Leaf/genin/male/ninja toad/platoon
[Sons favor]
Valid: Any ninja toad ninja(s) in your hand get -3 entrance cost
Valid: Every in play ninja toad except this ninja gets +1/+1.
Rarity: C
Wow. Isn’t that awesome? Turn 1. Can use Jutsu. Decent stats. Boosts your other Ninja toads. AND -3 ENTRANCE COST! That’s amazing. Imagine the set up:
Turn 0: Naruto Uzumaki.
Turn 1: Platoon, Gamakichi.
Turn 2: Gamabunta!
The fact all these platoons, can use Naruto Jutsu (Rasengan, 2k Barrage, etc…) makes it all the tastier. Plus, the next set (or set after) we should be seeing something very special…
Card Spoilers (in Japanese; From the Carddas site)
That platoon is gonna be awesome…

Slug: The slug has a really nice platoon. Its no Gamakichi + Naruto, but its still very nice. Its immune to sexy garaa. It has 3 mental. It has great support and attack. Its medical and medicine. Its Sannin, Female and …well immune to everything your opponent has, except missions. Katsuyu’s division Jutsu is very nice with this card, but I still wish she got an equivalent to “Toad Sword” other than Tsunade’s Extraodrinary Power Jutsu (note: Gama+Naru has Rasengan, so hush!)…and playing it ensures you can’t summon any other Katsuyu and/or can’t use The Fifth Hokage or Tsunade. But its usually a fair trade.
Support Cards:
The worst part about balancing these summons is that both missions that really are good to use with these cards in particular are LIGHTNING. So, unless you want to multi-element, Toads still win hands down in this category.


Three-Cornered Deadlock really should be a Water/Wind mission…making it lightning just gives more support to the over-supported “Frog” theme. Stormy Battle again is for whatever reason Lightning. I guess it makes sense given the Nine-Tailed Fox is Lightning as well (another poor choice, but we’ll get into how off a lot of the elements in this game is later). Stormy Battle isn’t really NEEDED in frog either, considering they have Fire-Bomb Jutsu…

And as long as you have 2 lightning missions, you might as well give Frogs a great exclusive mission too. Yeesh.

There is 1 Jutsu that is great with Frogs too. It lets them use Jutsu. Meaning they can summon other Frogs. Although it requires a Jounin, it lets you turn 3 Gamabunta without any of the Gamakichi cheese.


Frogs get an “ok” NInja support in the form of Naruto Uzumaki [Result of the Training]. But the best NInja Support is easily Orochimaru [Master of Every Jutsu]. His ability to use “Coiling Around” means Manda decks are the only summon decks with a “2 damage for 2 chakra” Jutsu that can be used by up to 6 non-Platoon Ninja in the deck. Some will claim this just offsets the lack of Orochimaru/Manda platoons, but in my opinion it really does a lot more than that (given that now you can now split your “2 for 2 jutsu users” team).
Errata/Custom Cards:
First of all, make Stormy Battle Lightning/Wind. After all, the card is referring to Gamabunta fighting Shukaku (although it can be argued that Gamabunta is Water…and Shukaku Earth…but ignore that). I’d argue that Three-Cornered Deadlock should be Wind/Water, especially given that Toads get an exclusive “Draw 3 Cards” mission like that.
But what I really wanted to see was some more Slug support. Mostly, some “baby” slugs. So I made the following:
“Baby Slug”*
Wind
Turn: 1
Hand: 0
Healthy: 0/1
Injured: 0/1
Slug
[Piece of Katsuyu]
Can not be the user of Jutsu. You may have as many of these Ninja in play as you wish.
*I know they gave one of the slug division’s a real name. If anyone can remember it, please post here.
Giant Slug
Wind
Turn:4
Hand: 0
Healthy: 1/3
Injured: 0/3
Slug
[Piece of Katsuyu]
Can not be the user of Jutsu, except “Division”. If you control no other Slug ninja, you may have 1 other Giant Slug in play. If you have 2 Giant Slugs in play, you cannot have any other Slug ninja in play.
Division
Element: Wind
Cost: Wind/Wind
Requirements: Katsuyu or Giant Slug
Target: User
Effect: Return the user to its owners hand. Then, search your deck for up to X “Baby Slug” ninja and place it as the back ninja in any of your team(s). X=The entrance cost of the Target, divided by 2 (round down).
Reformation
Element: Wind
Turn: 3
Hand Cost: 1
Permanent (3)
Effect: As long as this card is in play, you may ignore the hand costs of Slug ninja. Furthermore, once per turn, during the exchange of Jutsu, you may return any number of “Slug” ninja in the same team to your hand. If you do, you may immediately place a single “Slug” ninja of your choice into play, in the same team (the entrance cost of that ninja must not exceed double the total entrance cost of the ninja returned +1).